Freeway Fever - Arcade Edition DEMO
Demo version of the upcoming title Freeway Fever, a fast-paced arcade street racing game. Tear through an infinite number of procedurally-generated tracks and use the traffic to your advantage! Gain a massive boost by slipstreaming traffic - but be careful not to crash!
Updated | 8 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | RoadTonic |
Genre | Racing |
Made with | Unity |
Tags | 3D, Arcade, drift, drifting, Fast-Paced, Procedural Generation, street-racing, traffic |
Comments
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Seconding the other commenter. Oodles of fun. I love the pixelated graphics, reminds me of PS2 era games.
Settings do not work for me at all. Not clear what the minimap represents nor how many laps to go.
Thank you for the comment.
Yep; the game UI was very rough at that point.
Midway through the year I began porting the entire project into a new engine. That’s now done, so new features are now being added. Improved driving physics, terrain, large road interchanges and better tracks.
Unfortunately WebGL (in-browser) support will not be available anymore. Future demos will be free (small) downloads.
Small demos are fine - where do I go to test the new version?
When the next update is ready I’ll upload it here
This is pretty fun thanks for uploading it!. It reminds me of 90s racing games, witch to be honest you could even make this like a 90s style roguelike mixed with burnout aspects. it would be super dope. the proc gen tracks are genius and it's super rare of a concept that not many games have done. I was actually hoping you could upload a version that can be played locally someday that would be cool. :)
Thank you for all the feedback! I am floored that someone appreciates the procedurally generated street tracks. I genuinely didn’t think there were many other games going down that avenue, and being a racing game enjoyer myself I wanted the feeling of playing something new each time. A downloadable version of the game will be coming soon, so stay tuned.
Ok cool thanks for the reply! I surely think your project could be worth further experimentation. It's essentially a one of a kind i think. I'll be playing the heck outta that local build for sure!